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Video Game That Pushed Pronouns and 'DEI' Gets Yanked Off Shelves After Mere Weeks

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Editor’s Note: Our readers responded strongly to this story when it originally ran; we’re reposting it here in case you missed it. 

Well, that didn’t last long.

“Concord,” if you’re not a gamer, was supposed to be one of the big releases heading into the fall. The Sony PlayStation 5 and PC title, developed by Firewalk Studios and published by Sony Interactive Entertainment, was eight years in the works. It was a so-called “hero shooter” — a genre of multiplayer arena shooter games in which each of the characters have distinctive designs and gameplay characteristics.

Rumors had its budget reaching as high as $200 million. It was supposed to be competing with blockbuster titles in the genre like “Overwatch 2” and “Valorant.” Instead, less than two weeks after its Aug. 23 launch, Sony pulled the plug — and some are blaming the game’s unapologetic wokeness for its failure.



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In a post on Sony’s website on Sept. 3, Firewalk Studios game director Ryan Ellis said that “while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended.

“Therefore, at this time, we have decided to take [‘Concord’] offline beginning Sept. 6, 2024, and explore options, including those that will better reach our players.

“While we determine the best path ahead, ‘Concord’ sales will cease immediately, and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC. If you purchased the game for PlayStation 5 from the PlayStation Store or PlayStation Direct, a refund will be issued back to your original payment method.”

Now, let’s start out with the fact that “Concord” didn’t necessarily fail only because of its blatant wokeness — and that’s what the gaming media is leaning on when reporting this epic disaster.

Do you think 'Concord' failed because of its left-leaning ideologies?

For starters, “Concord” cost $40 a copy in a genre that’s typically free-to-play — meaning that the developer makes the game itself free while generating income from in-game purchases, like “Overwatch 2” and “Valorant.” “Concord” was supposed to offer a more robust experience that justified the initial cost — as well as removed as many pesky microtransactions, the bane of every gamer’s existence — as possible by having people pay up front.

Apparently, that didn’t work; IGN noted, the game sold a measly 25,000 units after launch, and the highest number of players logged on simultaneously that could be counted was 697. Considering that the game is meant to be played online, that’s an issue.


Furthermore, reviews were good, but the mixed sort of good. It received a 62 on review aggregator Metacritic — which isn’t spectacular, but also usually isn’t the kind of critical consensus a game receives when it almost immediately gets pulled from distribution. It wasn’t an unplayable glitchfest or a title that went horribly wrong somewhere in the development pipeline and couldn’t be salvaged no matter how long it was delayed. The most common gripe was that, while the game was good, there simply wasn’t enough to differentiate it from titles like it.

Well — there was one thing to differentiate it. And, yes, that’s the wokeness.

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It was known for months up to the release of “Concord” that the game was going to feel like an insufferable DEI seminar with guns. Take this post, from May, after some of the character reveals:

According to geek-centric website That Park Place, one character had their pronouns as “undecided.” It was blatantly obvious, as the writer noted, that “the characters have clearly been created to adhere to woke, DEI character designs.”

Firewalk Studios’ Kim Kreines, the company’s director of IP, doubled down on the wokeness after it drew fire, saying, “[e]very character brings their own unique personality, skills, and wide-ranging perspectives to the crew.

“Every week when you log in to ‘Concord,’ you will be welcomed with a new cinematic vignette that will give you a chance to see our characters off the job. They will feature ongoing narrative arcs that grow the characters’ stories and relationships and unpack the broader ‘Concord’ galaxy.”

Well, not anymore, they won’t.

Furthermore, if the issue was the price, an immediate price cut and refunds for those who had bought it would be a more sensible path forward, moving the game toward a free-to-play model while still keeping it in the public eye and trying to foster some kind of user base.

If the issue was that it was underwhelming or undifferentiated from other offerings, this isn’t without precedent in the game industry. One might remember the infamous example of “No Man’s Sky,” originally a PlayStation 4 and PC title that suffered a similar backlash upon release because gameplay wasn’t what users had been led to expect it was from pre-launch footage and hype.

The title was initially branded as a flop — but, slow and steady progress in improving the game model has turned it into a surprise cult success. It’s averaged 15,411 players online at any given time over the past 30 days, according to SteamCharts.org. That’s 14,714 more than a brand-new PS5/PC release had at its peak.

So, yes, I’d say wokeness may have played a part in this, particularly given that the user score on Metacritic — 1.8 out of 10 — is far lower than the critical score of 62 out of 100. Usually, when you see this kind of disparity, it’s because a game, movie or show is trying to push some agenda that people have reacted poorly to.

Perhaps “Concord” manages to be come the woke “No Man’s Sky” and redeems itself, somehow, after a bit of rejiggering. Or perhaps it’ll end up being a $200 million DEI sinkhole. You make the call, but my money’s on the latter. What’s that old saying? Go woke, go … something?

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C. Douglas Golden is a writer who splits his time between the United States and Southeast Asia. Specializing in political commentary and world affairs, he's written for Conservative Tribune and The Western Journal since 2014.
C. Douglas Golden is a writer who splits his time between the United States and Southeast Asia. Specializing in political commentary and world affairs, he's written for Conservative Tribune and The Western Journal since 2014. Aside from politics, he enjoys spending time with his wife, literature (especially British comic novels and modern Japanese lit), indie rock, coffee, Formula One and football (of both American and world varieties).
Birthplace
Morristown, New Jersey
Education
Catholic University of America
Languages Spoken
English, Spanish
Topics of Expertise
American Politics, World Politics, Culture




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